Game On: The Greater Seattle Gaming Cluster

October 2007. Still makes games for Xbox and PC.

Cat Daddy Games (Bellevue, WA)
Maker of business-simulation games like the Tycoon series. Owned by game publisher Take-Two Interactive.

Digini (Issaquah, WA)
Maker of video-game development tools, such as Blade3D, for Xbox 360 and PCs.

Flying Lab Software (Seattle, WA)
Founded in 1997, develops games like Rails Across America and Pirates of the Burning Sea, focusing on massively multiplayer online role-playing games.

Fugazo (Seattle, WA)
Developer and publisher of casual games such as Cooking Academy and World Mosaics. Founded in October 2007.

GameHouse (Seattle, WA)
This division of RealNetworks (acquired in 2004) develops and publishes casual arcade and puzzle games like Little Shop of Treasures and Super Jigsaw Safari.

Gas Powered Games (Redmond, WA)
Founded in 1998, develops single and multiplayer fantasy role-playing games like Dungeon Siege and Demigod.

Gastronaut Studios (Seattle, WA)
Founded in Washington DC in 2002, moved to Seattle in 2004. Makes casual, sociable games like Small Arms.

Guppy Games (Bellevue, WA)
Mobile game developer and publisher, founded in 2004, makes action and puzzle games like Stick Fighter Fury and Numbolution.

Her Interactive (Bellevue, WA)
Develops interactive PC games marketed to girls and women, such as its Nancy Drew series.

Hidden City Games (Seattle, WA)
A gaming studio created by the founders of Wizards of the Coast (Magic: The Gathering). Develops tabletop and online virtual-world games like Bella Sara.

Hidden Path Entertainment (Bellevue, WA)
Developer of PC and console games like Wits & Wagers and Defense Grid: The Awakening.

Hipsoft (Redmond, WA)
Formed in 2002, develops family-friendly casual online and PC games with downloadable content, such as Build-a-lot and Ocean Express.

Humongous (Bothell, WA)
Originally formed in 1992, formerly owned by Atari, and now a subsidiary of Infogrames. Maker of PC and console games for kids, such as Backyard Sports series.

I-play (Seattle, WA)
Casual games publisher of PC, online, and mobile games such as the Dream Day series. Acquired by Oberon Media in 2007.

Leviathan Games (Seattle, WA)
Founded in 1998, maker of PC, console, and handheld games like Target: Terror and Online Chess Kingdoms.

Liquid Dragon Studios (Bellevue, WA)
Developer of PC and console games like Deadliest Catch: Alaskan Storm and Word Krispies, using proprietary game engine Splash.

Microsoft Game Studios (Redmond, WA)
Develops and publishes core games for Windows PCs, Xbox, and Xbox 360 consoles, like the Halo series, Microsoft Flight Simulator, and Braid (available through Xbox Live Arcade).

Microsoft Casual Games (Redmond, WA)
Develops, publishes, and distributes Web-based and downloadable casual games in genres such as arcade, puzzle, and word.

Mobliss (Seattle, WA)
Develops mobile games like Family Feud, The Price Is Right, and my personal favorite Brady Bunch Kung Fu

Author: Gregory T. Huang

Greg is a veteran journalist who has covered a wide range of science, technology, and business. As former editor in chief, he overaw daily news, features, and events across Xconomy's national network. Before joining Xconomy, he was a features editor at New Scientist magazine, where he edited and wrote articles on physics, technology, and neuroscience. Previously he was senior writer at Technology Review, where he reported on emerging technologies, R&D, and advances in computing, robotics, and applied physics. His writing has also appeared in Wired, Nature, and The Atlantic Monthly’s website. He was named a New York Times professional fellow in 2003. Greg is the co-author of Guanxi (Simon & Schuster, 2006), about Microsoft in China and the global competition for talent and technology. Before becoming a journalist, he did research at MIT’s Artificial Intelligence Lab. He has published 20 papers in scientific journals and conferences and spoken on innovation at Adobe, Amazon, eBay, Google, HP, Microsoft, Yahoo, and other organizations. He has a Master’s and Ph.D. in electrical engineering and computer science from MIT, and a B.S. in electrical engineering from the University of Illinois, Urbana-Champaign.