Game On: The Greater Seattle Gaming Cluster

Currently in the process of merging with Seattle-based Reaxion; the new company will be called PressOK Entertainment.

Monolith Productions (Kirkland, WA)
Founded in 1994, acquired by Warner Bros. in 2004. Publishes role-playing and shooter games like Condemned, F.E.A.R., and The Matrix Online.

Nightlight Studios (Seattle, WA)
Founded in 2002, develops PC, console, and mobile games, including the iPod game Pirates of the Caribbean: Aegir’s Fire.

Nintendo of America (Redmond, WA)
Video-game giant, headquartered in Kyoto, Japan, develops, publishes, and markets games for Nintendo DS, Game Boy, GameCube, and Wii.

Novel (Redmond, WA)
Startup that makes political and economic strategy MMO games and business-related simulations.

PopCap Games (Seattle, WA)
A leading developer of online casual games, such as Bejeweled and Amazing Adventures Around the World.

RealGames (Seattle, WA)
A division of RealNetworks that includes GameHouse and RealArcade. Produces and publishes casual games.

Runic Games (Seattle, WA)
Formerly Flagship Studios (originator of Mythos), recently reformed and intent on creating new action-role playing MMO games.

Sandlot Games (Bothell, WA)
Developer and publisher of casual and family-friendly games for online, PC, and mobile, such as Cake Mania.

Smith & Tinker (Bellevue, WA)
Electronic entertainment company merging online and offline game play. Recently licensed PC games like MechWarrior (originally developed by S&T’s founder) from Microsoft.

Snowblind Studios (Bothell, WA)
Develops fantasy role-playing and combat games like Baldur’s Gate and Champions of Norrath.

Sony Online Entertainment Seattle (Bellevue, WA)
Opened Seattle-area office in 2004. SOE has produced Matrix, The Agency, and other massively multiplayer online games for PCs, consoles, and mobile.

Sucker Punch Productions (Bellevue, WA)
Spun out of Microsoft in 1997, developer of console games like inFamous and Sly 3: Honor Among Thieves.

Surreal Software (Seattle, WA)
Maker of role-playing video games like The Suffering and This Is Vegas.

Torpex Games (Bellevue, WA)
Developer of cooperative console games like Schizoid for Xbox (through Xbox Live Arcade).

Valcon Games (Bellevue, WA)
Publisher of sports and action games for consoles, like Shepherd’s Crossing and Riding Star.

Valve (Bellevue, WA)
Renowned creator of game franchises Half-Life and Counter-Strike, game engines, and development tools for PC and console games.

Vivendi (Issaquah, WA)
Recently merged with Activision Blizzard, maker of World of Warcraft and Guitar Hero 3, which has Seattle-area offices.

WildTangent (Redmond, WA)
Developer and publisher of PC, console, online, and downloadable games like Fate and SeaLife Safari.

WXP (Seattle, WA)
Developer of action, adventure, and social games for PCs and consoles, like Sceneit? and Greg Hastings Tournament Paintball Max’d.

Zango (Bellevue, WA)
Online media company that distributes downloadable and online games, videos, and music. Online games include Gun Run and Penguin Rescue.

Zipper Interactive (Redmond, WA)
Founded in 1995, bought by Sony in 2006, now a wholly owned subsidiary that has developed action/shooter games like SOCOM: U.S. Navy Seals.

Zombie (Seattle, WA)
Developer of mobile, Web, PC, and console strategy games like Future Force Company Commander and Shadow Ops.

Author: Gregory T. Huang

Greg is a veteran journalist who has covered a wide range of science, technology, and business. As former editor in chief, he overaw daily news, features, and events across Xconomy's national network. Before joining Xconomy, he was a features editor at New Scientist magazine, where he edited and wrote articles on physics, technology, and neuroscience. Previously he was senior writer at Technology Review, where he reported on emerging technologies, R&D, and advances in computing, robotics, and applied physics. His writing has also appeared in Wired, Nature, and The Atlantic Monthly’s website. He was named a New York Times professional fellow in 2003. Greg is the co-author of Guanxi (Simon & Schuster, 2006), about Microsoft in China and the global competition for talent and technology. Before becoming a journalist, he did research at MIT’s Artificial Intelligence Lab. He has published 20 papers in scientific journals and conferences and spoken on innovation at Adobe, Amazon, eBay, Google, HP, Microsoft, Yahoo, and other organizations. He has a Master’s and Ph.D. in electrical engineering and computer science from MIT, and a B.S. in electrical engineering from the University of Illinois, Urbana-Champaign.