38 Studios Goes National with Student Game Challenge

38 Studios, the Maynard, MA-based game development house founded by Red Sox pitcher Curt Schilling, announced today that it’s repeating the “Massachusetts Game Challenge” it launched last year. But the company is extending eligibility beyond New England this time to all U.S. and Canadian college and university students.

The contest is designed to cultivate and highlight talented up-and-coming game developers by challenging them to come up with new video games involving the 38 Studios cartoon mascot, Munch, and its evil twin Mean Munch. Teams of up to three students are given access to art of Munch and Mean Munch and asked to submit finished, executable video games on DVD or CD-ROM by March 2, 2009. The company says it will evaluate submissions based on originality, graphics and artistry, technical achievement, degree of finish, and “fun factor.”

The team that creates the top-ranked game will be awarded $1,500 per team member. The second-place team will receive $1,000 per member and the third-place team will get $500 per member.

Munch\'s Vacation ScreenshotA team from Becker College in Worcester, MA, won first place in last year’s challenge for a game called “Munch’s Vacation.” The game, designed by Andrew Silvernail, Patrick Walley, and James Grant, is a difficult-to-describe takeoff on a cruise vacation that pays homage to classic arcade games like Pac-Man and Space Invaders.

The second-place prize went to Chris Barrett, Chris Gingras, and Alex Gray of NHTI in Concord, NH, for their Flash-based game “Infectious Munch,” in which Munch chases, and is chased by, microbes inside a living organism. Third place went to Morgan Quirk, Andrew Tremblay, and Adrian Mejia of Worcester Polytechnic Institute for their game “Super Munch 2 Turbo.”

38 Studios CEO Brett Close told Xconomy last year that the Game Challenge was intended partly to demonstrate that the Boston area is an emerging powerhouse in video game development. But by extending the contest to all college and university students in the U.S. and Canada, the company stands a better chance of generating excitement about video game development as a career, attracting young developers to potential jobs at 38 Studios, and of course, receiving high-quality game submissions.

Author: Wade Roush

Between 2007 and 2014, I was a staff editor for Xconomy in Boston and San Francisco. Since 2008 I've been writing a weekly opinion/review column called VOX: The Voice of Xperience. (From 2008 to 2013 the column was known as World Wide Wade.) I've been writing about science and technology professionally since 1994. Before joining Xconomy in 2007, I was a staff member at MIT’s Technology Review from 2001 to 2006, serving as senior editor, San Francisco bureau chief, and executive editor of TechnologyReview.com. Before that, I was the Boston bureau reporter for Science, managing editor of supercomputing publications at NASA Ames Research Center, and Web editor at e-book pioneer NuvoMedia. I have a B.A. in the history of science from Harvard College and a PhD in the history and social study of science and technology from MIT. I've published articles in Science, Technology Review, IEEE Spectrum, Encyclopaedia Brittanica, Technology and Culture, Alaska Airlines Magazine, and World Business, and I've been a guest of NPR, CNN, CNBC, NECN, WGBH and the PBS NewsHour. I'm a frequent conference participant and enjoy opportunities to moderate panel discussions and on-stage chats. My personal site: waderoush.com My social media coordinates: Twitter: @wroush Facebook: facebook.com/wade.roush LinkedIn: linkedin.com/in/waderoush Google+ : google.com/+WadeRoush YouTube: youtube.com/wroush1967 Flickr: flickr.com/photos/wroush/ Pinterest: pinterest.com/waderoush/