GenArts Inks Major Visual Effects Software Deal with Lucasfilm

If you’re watching a movie, a commercial, or a TV sports promo and you see a special effect with an especially stunning glow, glint, flash, flare, light ray, starburst, sparkle, explosion, or atmospheric wave, there’s a good chance it was created using software from Cambridge, MA-based GenArts. The venture-backed startup, launched in 1996 by MIT computer scientist Karl Sims, is one of the leading makers of visual-effects plug-ins for mainstream graphics packages such as Adobe’s After Effects and Apple’s Final Cut Pro, with tens of thousands of media customers around the world. Yet it’s a secretive and little-known presence around Boston that won’t reveal how much capital it’s raised or how many employees it has. (“Between 25 and 500” is all I could get out of chief marketing officer Steve Bannerman.) Even the company’s white-on-white logo seems designed to be invisible.

The low profile is intended partly to keep competitors guessing. But it may get a little harder to maintain, thanks to a major partnership announced today with San Francisco-based Lucasfilm, whose Industrial Light & Magic division is probably the world’s most famous source of high-end special effects sequences for the movie and TV industries.

GenArts LogoLucasfilm has been using GenArts’ technology here and there since 1997’s Titanic. But under the new agreement, LucasFilm will license copies of GenArts’ software for every compositing system in the company, including machines at ILM, Lucasfilm Animation, and most significantly, LucasArts, the firm’s video game development house. In addition, Lucasfilm and GenArts plan to work together to develop advanced visual effects and compositing technologies, in an effort to put ever more intricate effects at digital artists’ fingertips.

Those effects aren’t always designed to blow viewers’ minds. Sometimes, in fact, the glows, reflections, or flares that artists can insert using GenArts’ plug-in packages (which go by the names Sapphire, Monsters, and Raptors) are there mainly to satisfy viewers’ expectations or tug at their emotions—as with the lens flares in computer-generated beauty shots of Star Trek‘s U.S.S. Enterprise, for example. Visual effects plug-ins “are used to create reality almost as often as they are used to create things you would normally think of as ‘special effects,'” says Katherine Hays, GenArts’ CEO.

Indian Jones, visual effects by Lucasfilm and GenArtsSo while it’s “fabulous” to have a customer like ILM, Hays says, “what’s really exciting about this is the validation around our vision of where the industry is going, in terms of how critical visual effects are becoming to storytelling, and the benefits our customers can gain by standardizing and having our technology available to all of their artists.”

Bannerman says getting GenArts’ software into LucasArts is an especially important coup; it will be the startup’s first major step into interactive media. “One of the primary focuses of the agreement is

Author: Wade Roush

Between 2007 and 2014, I was a staff editor for Xconomy in Boston and San Francisco. Since 2008 I've been writing a weekly opinion/review column called VOX: The Voice of Xperience. (From 2008 to 2013 the column was known as World Wide Wade.) I've been writing about science and technology professionally since 1994. Before joining Xconomy in 2007, I was a staff member at MIT’s Technology Review from 2001 to 2006, serving as senior editor, San Francisco bureau chief, and executive editor of TechnologyReview.com. Before that, I was the Boston bureau reporter for Science, managing editor of supercomputing publications at NASA Ames Research Center, and Web editor at e-book pioneer NuvoMedia. I have a B.A. in the history of science from Harvard College and a PhD in the history and social study of science and technology from MIT. I've published articles in Science, Technology Review, IEEE Spectrum, Encyclopaedia Brittanica, Technology and Culture, Alaska Airlines Magazine, and World Business, and I've been a guest of NPR, CNN, CNBC, NECN, WGBH and the PBS NewsHour. I'm a frequent conference participant and enjoy opportunities to moderate panel discussions and on-stage chats. My personal site: waderoush.com My social media coordinates: Twitter: @wroush Facebook: facebook.com/wade.roush LinkedIn: linkedin.com/in/waderoush Google+ : google.com/+WadeRoush YouTube: youtube.com/wroush1967 Flickr: flickr.com/photos/wroush/ Pinterest: pinterest.com/waderoush/