Put Yourself On the Map, Build a Virtual House: Seven Projects to Stretch Your Digital Wings, Part Three

move and rotate it within the world, stretch it along different axes, remove slices from it, and apply various “textures” or surface patterns, all using your mouse pointer and some basic dialog boxes.

To build the floor of a house, for example, you’d rez a cube, flatten it, and stretch it out horizontally. To add the first wall, you’d rez another cube, flatten that vertically, and then move it into position against the floor. And so forth. From these primitive beginnings, Second Life users have built entire castles and spaceships, casinos and cathedrals, Zen temples and shopping malls.

Wade's Second Life House 1
Wade's Second Life House 2
Wade's Second Life House 3
Wade's Second Life House 4
Wade's Second Life House 5

After a few weeks of fiddling with the tools and building a little shoebox of a house for my own Second Life avatar, I got serious and decided to build my virtual dream home, a two-story affair with lots of glass, stone, and balconies. (I thought of it as a sort of cross between the Ahwahnee Hotel in Yosemite Valley and the Vandamm House in North by Northwest.) It doesn’t exist inside Second Life anymore—I got tired of paying the land use fees—but in the pictures at left you can see what it looked like at various phases of construction. Everything you see was made from the basic prims, mostly cubes, cylinders, and cones.

Building the house, for me, was the fun part. I didn’t spend much time in the finished structure, except when I was having guests over. And once my Technology Review article was finished, I pretty much left my Second Life behind and moved on to exploring other technologies. But for many, Second Life is a canvas for serious art. To get a sense of what a really ambitious user can achieve in the realm of Second Life architecture, check out the in-world Frank Lloyd Wright Museum, which includes a full-scale reproduction of the Robie House in Chicago. I’ve been to the real Robie House, and the virtual version is uncannily accurate.

So, that’s my tour of seven digital-media projects that anyone with a laptop, a smartphone, and an Internet connection can try out for himself—moving from some of the simplest and most familiar art forms, like finger painting, to some of the newest and most immersive, like 3-D design. I hope you’ll try some of these tools yourself, and report back (in the comment section) on what you created.

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Author: Wade Roush

Between 2007 and 2014, I was a staff editor for Xconomy in Boston and San Francisco. Since 2008 I've been writing a weekly opinion/review column called VOX: The Voice of Xperience. (From 2008 to 2013 the column was known as World Wide Wade.) I've been writing about science and technology professionally since 1994. Before joining Xconomy in 2007, I was a staff member at MIT’s Technology Review from 2001 to 2006, serving as senior editor, San Francisco bureau chief, and executive editor of TechnologyReview.com. Before that, I was the Boston bureau reporter for Science, managing editor of supercomputing publications at NASA Ames Research Center, and Web editor at e-book pioneer NuvoMedia. I have a B.A. in the history of science from Harvard College and a PhD in the history and social study of science and technology from MIT. I've published articles in Science, Technology Review, IEEE Spectrum, Encyclopaedia Brittanica, Technology and Culture, Alaska Airlines Magazine, and World Business, and I've been a guest of NPR, CNN, CNBC, NECN, WGBH and the PBS NewsHour. I'm a frequent conference participant and enjoy opportunities to moderate panel discussions and on-stage chats. My personal site: waderoush.com My social media coordinates: Twitter: @wroush Facebook: facebook.com/wade.roush LinkedIn: linkedin.com/in/waderoush Google+ : google.com/+WadeRoush YouTube: youtube.com/wroush1967 Flickr: flickr.com/photos/wroush/ Pinterest: pinterest.com/waderoush/