Seattle Game Developers and Startups Go Social and Mobile, As Industry Shifts

since its birth in 1998, may be in good shape, thanks to its diverse strategy of letting some users pay, while others play for free and are supported by advertising—and the company has had some success as of late in distributing games and acting as an ad network for other games. (See the interview I did with founder Alex St. John here.)

There are two main opportunities for startups in all of this, says Early, who is leading the Founder Institute in Seattle, a mentorship program for entrepreneurs. One is pure game development. It has become easier than before to create a game and distribute it through existing social and mobile channels. “If you make a great game, it could take off and go,” he says.

The other opportunity is in game infrastructure and services—the technological plumbing that allows games to be developed, played, and shared across different platforms and devices. One example in Seattle is Z2Live, which has developed a free, multiplayer platform for social and casual games on mobile devices like the iPhone, and has raised $4 million from Madrona Venture Group.)

But lately I haven’t seen much investment in gaming from locally-based venture capitalists, with the exception of Madrona and Vulcan Capital, which has funded Bellevue, WA-based Smith & Tinker. Early suggests that may be changing. “There is interest from investors,” he says. “I have to explain myself a lot less these days. Familiarity breeds desire and investments.”

“The quick, easy-to-play games are one of the things that will pull the game development market and industry out of the economic crisis quicker than anything else,” Early says. “You can get in and get active with a small group of people, host it on virtual servers, and have a better-than-average shot at making a great business.”

Author: Gregory T. Huang

Greg is a veteran journalist who has covered a wide range of science, technology, and business. As former editor in chief, he overaw daily news, features, and events across Xconomy's national network. Before joining Xconomy, he was a features editor at New Scientist magazine, where he edited and wrote articles on physics, technology, and neuroscience. Previously he was senior writer at Technology Review, where he reported on emerging technologies, R&D, and advances in computing, robotics, and applied physics. His writing has also appeared in Wired, Nature, and The Atlantic Monthly’s website. He was named a New York Times professional fellow in 2003. Greg is the co-author of Guanxi (Simon & Schuster, 2006), about Microsoft in China and the global competition for talent and technology. Before becoming a journalist, he did research at MIT’s Artificial Intelligence Lab. He has published 20 papers in scientific journals and conferences and spoken on innovation at Adobe, Amazon, eBay, Google, HP, Microsoft, Yahoo, and other organizations. He has a Master’s and Ph.D. in electrical engineering and computer science from MIT, and a B.S. in electrical engineering from the University of Illinois, Urbana-Champaign.