At Quick Hit, Players Can Now Draft NFL Legends for Virtual Currency

carefully mold their teams over time. “One of the things people have been really interested in is being able to manage their roster more intimately,” he says. “If you have a team that’s all about power and smash-mouth running, for example, you might want a Christian Okoye as opposed to a Barry Sanders as your power back.”

From a company-building perspective, what’s interesting about Quick Hit’s new legends roster is that it rounds out the startup’s business model, adding virtual goods purchases to advertising as a source of revenue. There’s no question that Internet users are willing to spend small chunks of cash to enhance their online experiences: U.S. users of social networking and social gaming sites spent a reported $1 billion on virtual goods in 2009. The only unknown for Quick Hit is whether coaching-point purchases could eventually rival the company’s advertising income, which it earns by showing video ads before and during each game, as well as displaying traditional Web-style ads while users are calling plays.

“Here we’ve got the ability to play for free and monetize it through commercials and ads, but we also have a transaction model that supports digital item sales,” says Anderson. “We’re probably one of a select group of companies which actually leverages both business models at the same time.”

Quick Hit was founded in 2008 and has raised $13 million in venture funding from Menlo Park, CA-based New Enterprise Associates and Vienna, VA-based Valhalla Partners. Anderson says the growth in Quick Hit’s user base since the October launch has been “staggering.” At launch, the player community consisted of about 2,000 people who had beta-tested the service. By the end of December, Anderson says, 1.1 million people had tried the game at least once.

Warren Moon“We’re doing approximately 8 million minutes of gaming a month,” he says. That’s impressive for a three-month-old game—but there’s a lot of room for Quick Hit to grow. The company behind the Facebook brain-teaser app “Brain Buddies,” one of top 20 games on the massive social networking site, claims play time of 300 million minutes a month.

The target customer for the new virtual-goods system, Anderson says, is the player who has “more money than time,” while a player in the reverse situation can always beef up his team the old-fashioned way, by putting in the hours required to earn free coaching points.

“Do we feel like [virtual goods] will turn into a big revenue stream?” Anderson asks himself, before I have to. “Our hope is just to make the best possible product. The revenue really flows out of that.”

Author: Wade Roush

Between 2007 and 2014, I was a staff editor for Xconomy in Boston and San Francisco. Since 2008 I've been writing a weekly opinion/review column called VOX: The Voice of Xperience. (From 2008 to 2013 the column was known as World Wide Wade.) I've been writing about science and technology professionally since 1994. Before joining Xconomy in 2007, I was a staff member at MIT’s Technology Review from 2001 to 2006, serving as senior editor, San Francisco bureau chief, and executive editor of TechnologyReview.com. Before that, I was the Boston bureau reporter for Science, managing editor of supercomputing publications at NASA Ames Research Center, and Web editor at e-book pioneer NuvoMedia. I have a B.A. in the history of science from Harvard College and a PhD in the history and social study of science and technology from MIT. I've published articles in Science, Technology Review, IEEE Spectrum, Encyclopaedia Brittanica, Technology and Culture, Alaska Airlines Magazine, and World Business, and I've been a guest of NPR, CNN, CNBC, NECN, WGBH and the PBS NewsHour. I'm a frequent conference participant and enjoy opportunities to moderate panel discussions and on-stage chats. My personal site: waderoush.com My social media coordinates: Twitter: @wroush Facebook: facebook.com/wade.roush LinkedIn: linkedin.com/in/waderoush Google+ : google.com/+WadeRoush YouTube: youtube.com/wroush1967 Flickr: flickr.com/photos/wroush/ Pinterest: pinterest.com/waderoush/