Step One Toward Sustainable Innovation: Stop Overpaying Employees

1. Stop overpaying employees. Jobs now have inflated value because most companies assume that everyone they employ or hire is above average, which is a mathematical impossibility.

2. Stop poaching staff from other companies, which disrupts many companies and poisons worker attitudes. The “me, first” culture encourages too many job changes and companies are now codependent enablers. This contributes to pay inflation, spoiled workers and disrupts the efficiency of the entire region. This has become a leading reason for the decline of total employment and health in the area as practical companies are increasingly forced to go offshore to build stable organizations.

3. Look for cooperative alliances and associations among small companies. Too many of the big companies are vying to change and control value chains and to become powerful monopolies. This could jeopardize entire software industries, but developers can have collective power if they get their viewpoints organized.

[Editor’s Note: This is part of a series of guest editorials we are running as part of the launch of Xconomy San Francisco. It was based on a question we are posing to technology leaders: “What three things can San Francisco and Silicon Valley entrepreneurs and VCs do to foster a more stable environment for innovation in IT, life sciences, and energy, and become less wedded to cycles of boom and bust?”]

Author: Trip Hawkins

Trip Hawkins is Chairman and CEO of Digital Chocolate, a creator of innovative mobile phone games and social applications, such as Tower Bloxx and MLSN Sports Picks. Trip is responsible for the strategic focus, overall direction, and performance of the company. Trip has been a new media pioneer for 30 years. Early in his career, Trip played a key role in defining the personal computer at Apple. He went on to found Electronic Arts and built the company into the industry leader. Trip also founded 3DO, a pioneer in digital video, network gaming, and social communities. The author of three patents, Trip introduced the use of celebrities and athletes in video games, and his design credits include award-winning best-sellers such as John Madden Football, Army Men, M.U.L.E., Doctor J and Larry Bird Go One on One, and High Heat Baseball. Trip received an MBA from Stanford University and developed his own major at Harvard University, where he graduated magna cum laude with a degree in Strategy and Applied Game Theory. He was also the first business executive to be inducted into the Hall of Fame by the Academy of Interactive Arts and Sciences.