TradeStone’s Software Helps Retailers Pump Out Product Lines More Rapidly, Looks to Help Add Consumers to the Design Process

QRS in 2000 for more than $100 million, at the height of the dotcom boom, Welch says.

Welch enjoyed the fruits of her labors for a time. “Then I got really bored with retirement,” she says. She brought the old Rockport team back together, and looked at how they could further tweak the technology’s applications. They decided to address the entire merchandising process, beyond just tracking imports and exports, and launched TradeStone in 2003.

Traditionally, the collaboration required to put together a merchandise line is incredibly fragmented, Welch says. Companies often use anywhere from five to 14 different applications for tracking information such as suppliers, designs, and inventory. Different members of the product and supply chain each track their data in separate spreadsheets and emails, making it rare for numbers across departments to match up. “It’s a huge integration nightmare,” she says.

The TradeStone technology helps gather the disparate information to produce “one version of the truth” for retailers, Welch says. The software also includes alerts about certifications and safety requirements, notifying vendors when they need to perform tests on their products, as well as informing the inspection agencies of the required safety procedures the products need to undergo. “It’s able to deliver not only faster products that are closer to the market, but also safe products,” Welch says.

In its history, the TradeStone technology has evolved to better enable the integration of product images into the lifecycle software so that designers can see the products, and has added drag-and-drop functions for a more interactive user interface, Welch says. TradeStone, which has 105 employees, is planning to integrate social media feedback into its technology in order to give customers an active role in the merchandise development process, she says. For instance, Tradestone is working to create games that consumers can play online and share the preferences on the color, fabric, and price of products within a merchant’s line, before the company actually starts developing the product. Welch says this foresight will better enable retailers to predict which inventory will sell the best, and will reduce the need for markdowns on items.

“We’re always looking to move prediction closer to production,” she says.

Author: Erin Kutz

Erin Kutz has a background in covering business, politics and general news. She holds a bachelor’s degree in journalism from Boston University. Erin previously worked in the Boston bureau of Reuters, where she wrote articles on the investment management and mutual fund industries. While in college, she researched for USA Today reporter Jayne O’Donnell’s book, Gen Buy: How Tweens, Teens and Twenty-Somethings Are Revolutionizing Retail. She also spent a semester in Washington, DC, reporting Capitol Hill stories as a correspondent for two Connecticut newspapers and interning in the Money section of USA Today, where she assisted with coverage on the retail and small business beats. Erin got her first taste of reporting at Boston University’s independent student newspaper, as a city section reporter and fact checker and editor of the paper’s weekly business section.