Ann Arbor’s BodegaBid Bets There’s Real Profit in Virtual Currency

Zombie, whose virtual items can also be traded in the BodegaBid marketplace on Facebook for credits. Bodega credits, in turn, can be used to purchase virtual goods for either game.

Sendo says BodegaBid makes money in the same way big gaming companies like Zynga and Playdom do. Gamers use PayPal, a major credit card, or mobile payments, or complete advertising offers, to purchase or earn Bodega Credits. Gamers then use the credits to trade virtual items in Bodega’s marketplace on Facebook. Bodega also charges gamers a small “transaction fee” for trading on its marketplace.

Sendo hints that more deals with top game developers are coming soon to greatly widen his market reach.

Brian Balfour, founder of Cambridge, MA- based Viximo, which also connects social app/game developers with social networks, says that Sendo certainly has picked a niche with huge market potential. The virtual goods/social games space represents a “pretty attractive, massive, lucrative, and growing audience,” he says.

The problem, Balfour says, is that many social games are still in an immature stage, and developers are focused heavily on grabbing as much market share as possible in the still-infant industry. As a result, they have little interest in reaching out to their competitors to help create a demand for virtual goods. Maybe in a year or two that will happen, but not yet, he says.

On the users’ side, the demand does not exist yet, either, Balfour says. “When they buy a farm in FarmVille, users don’t perceive that as owning something,” he says. “They see it as entertainment value, like I’m paying $4 to rent a movie.”

Balfour points to developers PlaySpan and LiveGamer, which he says first offered, then

Author: Howard Lovy

Howard Lovy is a veteran journalist who has focused primarily on technology, science and innovation during the past decade. In 2001, he helped launch Small Times Magazine, a nanotech publication based in Ann Arbor, MI, where he built the freelance team and worked closely with writers to set the tone and style for an emerging sector that had never before been covered from a business perspective. Lovy's work at Small Times, and on one of the first nanotechnology-themed blogs, helped him earn a reputation for making complex subjects understandable, interesting, and even entertaining for a broad audience. It also earned him the 2004 Prize in Communication from the Foresight Institute, a nanotech think tank. In his freelance work, Lovy covers nanotechnology in addition to technological innovation in Michigan with an emphasis on efforts to survive and retool in the state's post-automotive age. Lovy's work has appeared in many publications, including Wired News, Salon.com, the Wall Street Journal, The Detroit News, The Scientist, the Forbes/Wolfe Nanotech Report, Michigan Messenger, and the Ann Arbor Chronicle.