Qualcomm Claims Leadership in Augmented Reality, Sees Huge Potential on Its View Screen

for cool new AR apps and differentiating the performance of its chips in the marketplace, he says.

In the global competition for making wireless chips, which includes Nvidia, Texas Instruments, Samsung, Apple, and Intel, Wright says, “We are not aware of any other silicon provider that has a comparable offering. This is really an area where Qualcomm invested early.”

Of course, Google, Microsoft, and a number of other tech companies have related efforts in AR software. A number of others such as metaio, based in Munich, Germany, and San Francisco; Amsterdam-based Layar, and Salzburg, Austria’s Wikitude also have been developing mobile AR browsers.

“This is really at the leading edge of innovation for us,” Wright adds. “We’re taking a leadership position by developing a new technology that we’re bringing to market, and that app developers can take and develop a whole new set of applications.”

What kind of applications? Wright listed five categories where Qualcomm has been encouraging development:

Gaming and Play: As a vision-based technology, AR needs to recognize an image with fixed grid markers so it can orient the virtual imagery in space. As a result, Wright says developers can take Qualcomm’s AR technology and make just about any 3-D game developed for computers or video consoles play virtually on an ordinary game board, wall, cereal box, or other printed surface. The technology, Wright explains, “knows about a bunch of tiny feature points that are defined by high variance in contrast, and it’s the collection and distribution of those points that uniquely identifies this image. So then, when the application starts looking for images, it uses that same process to try to find all those little points, and it compares them to all the little points that the application knows about, and says ‘Aha!’ I’ve found it.”

Qualcomm sees opportunities for a variety of games, from tactile manipulations such as a virtual Rubik’s Cubic to AR versions of FarmVille and other popular Facebook games.

To stimulate the market, Qualcomm launched an Augmented Reality Developer Challenge last year, offering a $125,000 first prize, $50,000 second prize, and $25,000 third prize for third-party app developers to create new games, educational applications, and other concepts. When the deadline arrived three months later, Wright said Qualcomm had received 54 submissions from 22 countries. (The top prize went to “Paparazzi,” a game in which players use their smartphone camera to try to snap photos of an animated virtual celebrity, who bears a resemblance to actor Sean Penn. As the game proceeds, the character gets increasingly irate, and tries to “break” the player’s camera.)

By using reference points taken from any image, Wright says AR also can be used to enhance the play of game pieces on a conventional game board, like Monopoly, or to create

Author: Bruce V. Bigelow

In Memoriam: Our dear friend Bruce V. Bigelow passed away on June 29, 2018. He was the editor of Xconomy San Diego from 2008 to 2018. Read more about his life and work here. Bruce Bigelow joined Xconomy from the business desk of the San Diego Union-Tribune. He was a member of the team of reporters who were awarded the 2006 Pulitzer Prize in National Reporting for uncovering bribes paid to San Diego Republican Rep. Randy “Duke” Cunningham in exchange for special legislation earmarks. He also shared a 2006 award for enterprise reporting from the Society of Business Editors and Writers for “In Harm’s Way,” an article about the extraordinary casualty rate among employees working in Iraq for San Diego’s Titan Corp. He has written extensively about the 2002 corporate accounting scandal at software goliath Peregrine Systems. He also was a Gerald Loeb Award finalist and National Headline Award winner for “The Toymaker,” a 14-part chronicle of a San Diego start-up company. He takes special satisfaction, though, that the series was included in the library for nonfiction narrative journalism at the Nieman Foundation for Journalism at Harvard University. Bigelow graduated from U.C. Berkeley in 1977 with a degree in English Literature and from the Columbia University Graduate School of Journalism in 1979. Before joining the Union-Tribune in 1990, he worked for the Associated Press in Los Angeles and The Kansas City Times.