2011 has been a big year for health sciences technology and, specifically, mobile health. Venture capital investors, looking for the next big thing, are beginning to invest in companies developing mobile applications in the health and wellness sector. Smartphones are making new health care applications feasible, and one doesn’t have to look far to see tangible examples of companies creating some buzz. Fitbit, Lark, Zeo, and Jawbone (UP) have all raised capital and developed hardware solutions often tied to Apple’s iOS or Android based phones. Hundreds of companies are targeting weight loss, wellness/ fitness and women’s health with software-only applications. Incubators like Rock Health are popping up, bloggers are beginning to write about the sector, and gamification has become a term commonly used in healthcare. As cleantech investing predictably dies, mobile health and Health 2.0 are taking its place.
Many of these startups, however, are targeting rather niche applications. These applications can often get a large number of downloads when they are offered for free, but never generate big dollars or recurring revenue. So what kind of companies are venture capitalists looking for in the mobile health sector? Here are some of our criteria for what can make a mobile health company a viable, stand-alone business.
Make the output measurable and actionable. Many mobile health products capture data, but what’s important is that one’s progress is measurable and the information provided to the user is actionable. Sure, it’s OK to measure and track someone’s pulse or activity, but what does the user do with that data? What’s important for these products is that they lead to an actual lifestyle change, improve a person’s health, or lower healthcare costs. Startups should think about partnering with companies like WiThings, which has products that wirelessly track progress by capturing data like blood pressure, weight and body fat percentage.
Seamless and easy to use. Data must be transferred to the cloud in a seamless manner. Use Wi-Fi or Bluetooth but, for heaven’s sake, don’t make users connect a device to a USB cable to download data. On a similar note, the user experience must pass the Apple test. It’s got to be easy enough for your three-year-old daughter or 75-year-old grandmother to interpret and use.
Have some defensibility. Sure, if you get enough traction, users, or eyeballs you can monetize later, right? That’s true if you reach tremendous scale. But by and large, if you are not developing something that is inherently or legally difficult to copy, you’ve lost some value.
Address a large, no huge, market. Part of the success of Facebook and Twitter is that anyone in the world can use them. The obesity and weight-loss markets are large but their products are often fads and short-lived. Many mobile application companies addressing niche markets such as brain workouts, pregnant women, or hard core athletes are inherently limited.
Have the ability to monetize long term. Few venture capitalists want to invest in a one trick pony. If the application costs $.99 and you get 10 million downloads, that sounds cool and would be great for an individual founder, but it does not make an independent, sustainable company. Mobile health applications need to have a long-term development path and quick release cycle to add features and capabilities that:
1. Maintain stickiness and reduce churn, getting people to continue to use and pay
2. Increase initial premium uptake or conversions to a paid subscription from freemium.
Plan to work with the healthcare system. Yes, direct-to-consumer sounds cool and seems like a great approach, but it’s important to realize that consumers expect other people to pay for their health care. Certainly weight loss and some wellness markets are large, but