LoseIt, With 10M+ Users, Looks to Turn Weight Loss App Into Big Business

Want to lose weight fast? Try eating a little less, and exercising a little more.

But if that fails, go mobile. As in, try LoseIt, a mobile app that helps you keep track of your diet and exercise so you can shed those extra pounds. You won’t be alone: the free app has more than 10 million users across iPhones, Android devices, and the Web, according to its parent company, Boston-based FitNow. That makes LoseIt one of the most popular apps created in New England. What’s more, the startup says 86 percent of the app’s active users have lost weight, and the average user loses 12.3 pounds.

Not bad for four guys and some seed funding (from General Catalyst Partners). Yet LoseIt is at a crossroads. The three-year-old company is about to find out if it has what it takes to build a really big business. “This is the first year where we’ll focus on monetization and building a business model,” says Charles Teague, the startup’s co-founder and CEO. (Teague is one of the speakers at Xconomy’s Mobile Madness conference tomorrow.)

The original LoseIt app was written by JJ Allaire back in 2008. He’s the software whiz behind the companies Allaire (bought by Macromedia), Onfolio (bought by Microsoft), and Stax Networks (bought by CloudBees). LoseIt quickly became one of the most popular health and fitness apps on the iPhone, thanks in part to being featured in an Apple television ad in 2009. The app helps people set specific goals for losing weight and then tracks their calorie intake (by logging meals and snacks) and exercise habits to give them feedback on a daily basis.

Teague had worked with Allaire at a couple of his previous companies. For LoseIt, they focused on “building the best product for users,” Teague says. They didn’t worry about PR or marketing. With a weight-loss app, he says, “a lot of it comes down to, does it work?” In other words, if people lose weight, they tell their friends about the app, or their friends notice the change in their appearance and ask how they did it. “A natural marketing channel develops,” Teague says.

But people wonder how LoseIt found its audience in such huge numbers. The company did a user survey last year and found that 50 percent find the app by word of mouth. About 30 percent find it in an app store while browsing (top apps in health and fitness, say). And about 10 percent are referred by a doctor.

LoseIt’s rise has boiled down to three factors, Teague says.

Author: Gregory T. Huang

Greg is a veteran journalist who has covered a wide range of science, technology, and business. As former editor in chief, he overaw daily news, features, and events across Xconomy's national network. Before joining Xconomy, he was a features editor at New Scientist magazine, where he edited and wrote articles on physics, technology, and neuroscience. Previously he was senior writer at Technology Review, where he reported on emerging technologies, R&D, and advances in computing, robotics, and applied physics. His writing has also appeared in Wired, Nature, and The Atlantic Monthly’s website. He was named a New York Times professional fellow in 2003. Greg is the co-author of Guanxi (Simon & Schuster, 2006), about Microsoft in China and the global competition for talent and technology. Before becoming a journalist, he did research at MIT’s Artificial Intelligence Lab. He has published 20 papers in scientific journals and conferences and spoken on innovation at Adobe, Amazon, eBay, Google, HP, Microsoft, Yahoo, and other organizations. He has a Master’s and Ph.D. in electrical engineering and computer science from MIT, and a B.S. in electrical engineering from the University of Illinois, Urbana-Champaign.