In Kuato’s Game World, Knowledge is Power, and the AIs are Friendly

skills learned at earlier stations. Along the way, Alice is gradually building up a profile of the player.

“It is going to remember what you asked it, and take you through that in a better way the next time,” Meehan says. “It will know what you do or don’t like and what aptitude you have. And what we would really like to do is have some cross-learning: if they show an aptitude for something in science, we would like to give them challenges related to that.”

Later in the game, there’s a big twist: in order to leave the ship and make the outside world habitable, the player has to start terraforming and populating the planet using a holodeck-style technology. (I’m a little fuzzy on the details, but apparently this is where the genetics comes in too.)

“It’s like The Matrix—everything is made of code,” Meehan says. “This little butterfly might be okay, but this one here has something wrong with it, and you have to keep it fixed. You can change its wings and its legs, but only once you’ve gotten through a number of levels of JavaScript.”

The whole idea of the Robinson Crusoe-esque narrative is to keep kids interested and motivated as they cruise through the coding lessons, Meehan says. In the final levels, they’ll be able to build their own alien monsters and show them off to their friends. “Knowledge is power, and the more knowledge you have, the better you are going to survive in this world,” Meehan says. “It’s an analogy that kids respond to pretty well, particularly in this age group.”

A jungle scene from the virtual world outside the ship

Meehan acknowledges that players might not come out of the game as JavaScript wizards, but at least they’ll have a foundation for further study. “We are just hoping to get them over the hump—the initial difficulty of getting some skills into them,” he says. “That’s when we can pass them off to Codecademy or Treehouse. And that should be very interesting to Codecademy, because they’ll have all this data on what the students do well and don’t do well.”

Meehan says Kuato’s games will come with a sub-$10 price tag, and that the company will also earn money through in-game purchases of extra skills modules. But it won’t be like virtual good sales in swords-and-sorcery games, he says. “You’ve got to earn your weapons through knowledge.”

Horizons Ventures, where Meehan still spends about 20 percent of his time, is betting the field when it comes to SRI’s AI and natural language understanding technologies. Aside from its investments in Siri (“a good exit for us,” in Meehan’s words) and Trapit and Kuato, Horizons has also put money into Desti, a stealth-mode SRI spinoff using VPA technology in the travel area, and Tempo AI, which is focused on mobile productivity.

“We really like this space,” Meehan says. “This next generation [of VPA technology] is all about grammar and context and intent management.” And while that has interesting applications in education, Kuato’s core push is “the ability to have more intelligent personal assistant technology driving companions and characters in games” generally, Meehan says—and who knows where that could lead.

In case you were wondering, Meehan says the name Kuato is a deliberate reference to the Martian resistance leader in the 1990 film Total Recall. In that movie, Kuato was an infant-sized conjoined twin growing hideously out of the torso of his host. (In the remake hitting theaters this Friday, the character is played by a freestanding Bill Nighy.) “We like the fact that anytime anyone Googles us, that’s the first image that comes up,” Meehan says. “That’s quite fun.” For 11- to 15-year olds, at least.

Author: Wade Roush

Between 2007 and 2014, I was a staff editor for Xconomy in Boston and San Francisco. Since 2008 I've been writing a weekly opinion/review column called VOX: The Voice of Xperience. (From 2008 to 2013 the column was known as World Wide Wade.) I've been writing about science and technology professionally since 1994. Before joining Xconomy in 2007, I was a staff member at MIT’s Technology Review from 2001 to 2006, serving as senior editor, San Francisco bureau chief, and executive editor of TechnologyReview.com. Before that, I was the Boston bureau reporter for Science, managing editor of supercomputing publications at NASA Ames Research Center, and Web editor at e-book pioneer NuvoMedia. I have a B.A. in the history of science from Harvard College and a PhD in the history and social study of science and technology from MIT. I've published articles in Science, Technology Review, IEEE Spectrum, Encyclopaedia Brittanica, Technology and Culture, Alaska Airlines Magazine, and World Business, and I've been a guest of NPR, CNN, CNBC, NECN, WGBH and the PBS NewsHour. I'm a frequent conference participant and enjoy opportunities to moderate panel discussions and on-stage chats. My personal site: waderoush.com My social media coordinates: Twitter: @wroush Facebook: facebook.com/wade.roush LinkedIn: linkedin.com/in/waderoush Google+ : google.com/+WadeRoush YouTube: youtube.com/wroush1967 Flickr: flickr.com/photos/wroush/ Pinterest: pinterest.com/waderoush/