Inside Nukotoys’ Project to Build a Monster iPad Hit for Kids

more than year of work creating the games and the collectible card sets.

There are 60 cards in the Animal Planet series and 100 in the Monsterology series. To encourage kids to keep buying card packs, Nukotoys makes sure some cards are rare; the more endangered the animal or the more powerful the monster, the fewer of their cards are in circulation.

The games themselves, which are built on the Unity 3D engine, are aimed at kids who are old enough to read but young enough to be interested in cheetahs, giraffes, and dragons. (Which could be pretty old. I’m just sayin’.) In the Monsterology game, players work their way through 10 levels by pitting the monsters from their cards against other monsters in the game; ultimately they must take on Vidious Mulderbane, an evil wizard who is trying to take control of the Oloverse, the world in which all of the Ology books are set. In Animal Planet Wildlands, which is aimed at a slightly younger crowd, things are a little tamer—the game is mainly about building collections of animals and letting them race around the savanna.

The Monsterology 3-card pack

Both games have an educational component, but it’s not front and center. “There is an interesting infographic about what parents would say to game developers,” says Raderman. “In the middle is ‘Be educational,’ but even bigger than that is ‘Be fun.’ We are aiming for fun first, but in Animal Planet kids are learning about animals and in Monsterology they are learning about mythology. Plus, there is this magical moment of tapping a Nuko card and bringing it to life in the game, in a way that hasn’t been seen before.”

Penman and Raderman share the CEO role at the 10-employee startup, which has plans to sell more types of virtual items within the games, introduce Pokemon-style tabletop games based on the cards, and even tweak the behavior of the existing games over time.

“We are interested in creating a new type of toy that really takes advantage of this fantastic platform and can evolve over time and become more interesting as the child uses it,” Raderman says. “You have a physical product that is the key to some action or content, but what that content is can change depending on how long they’ve been playing or who their friends are. It can constantly be upgraded according to feedback we’re getting from parents or kids or bloggers. If I tap a Cyclops on Monday it might do something completely different by Wednesday.”

So in the Nukotoys world, at least, there’s more to a Cyclops than meets the eye.

Author: Wade Roush

Between 2007 and 2014, I was a staff editor for Xconomy in Boston and San Francisco. Since 2008 I've been writing a weekly opinion/review column called VOX: The Voice of Xperience. (From 2008 to 2013 the column was known as World Wide Wade.) I've been writing about science and technology professionally since 1994. Before joining Xconomy in 2007, I was a staff member at MIT’s Technology Review from 2001 to 2006, serving as senior editor, San Francisco bureau chief, and executive editor of TechnologyReview.com. Before that, I was the Boston bureau reporter for Science, managing editor of supercomputing publications at NASA Ames Research Center, and Web editor at e-book pioneer NuvoMedia. I have a B.A. in the history of science from Harvard College and a PhD in the history and social study of science and technology from MIT. I've published articles in Science, Technology Review, IEEE Spectrum, Encyclopaedia Brittanica, Technology and Culture, Alaska Airlines Magazine, and World Business, and I've been a guest of NPR, CNN, CNBC, NECN, WGBH and the PBS NewsHour. I'm a frequent conference participant and enjoy opportunities to moderate panel discussions and on-stage chats. My personal site: waderoush.com My social media coordinates: Twitter: @wroush Facebook: facebook.com/wade.roush LinkedIn: linkedin.com/in/waderoush Google+ : google.com/+WadeRoush YouTube: youtube.com/wroush1967 Flickr: flickr.com/photos/wroush/ Pinterest: pinterest.com/waderoush/