How Lytro is Shifting Our Perspective on Photography

Lytro Light Field Camera

The first time I got to play with a Lytro light-field camera was in March, 2012. If I had to sum up my reaction in eight words, it would be: “Concept: Mind-blowing. Execution: Not quite there yet.”

It was clear that the technology inside the camera—which makes it possible to refocus a picture after it’s been taken—would eventually upset all of our notions about photos and photography. But the device itself reminded me of the Magnavox Odyssey, the first commercial home video game console.

When it appeared in 1972, the Odyssey had analog circuitry, no sound, and grainy black-and-white graphics, and could only run a handful of games. Yet it’s remembered now because it heralded a true revolution in home entertainment. (Atari’s Pong didn’t come until three years later.)

Likewise, the first-generation Lytro has a low-resolution sensor, a lamentably tiny display, and an awkward interface. But it’s still enough to get across the enormous potential of light field photography.

What’s amazing is how quickly the technology is evolving. There’s no second-generation Lytro yet (though it’s safe to assume the Mountain View, CA-based company is working on one). But because light field photography is mostly about computation, not optics or electronics, Lytro can make its existing camera more powerful simply by upgrading the software used to process light-field images.

And that’s exactly what it did in November, rolling out a new feature called Perspective Shift. As the name implies, the feature lets you nudge the perspective in a Lytro image slightly, as if you were present in the scene and moving your head a few inches in one direction or the other.

It’s easier to show Perspective Shift than to describe it—just click and drag on the Lytro image below to see how it works. (You can also click on any point in the image to refocus it; that feature was the Lytro’s original selling point.)

Pretty damn cool, huh? You can go to Lytro’s gallery to explore a bunch more of these images.

Perspective Shift is possible because the Lytro camera captures far more information about a scene than a traditional digital camera. In fact, there’s enough data in a single Lytro image to reconstruct a 3-D scene, or at least a sliver of one. “The light field itself is inherently multidimensional,” explains Eric Cheng, Lytro’s director of photography. “The 2-D refocusable picture that we launched with was just one way to represent that.”

The big picture here (so to speak) is that we are about to enter the second age of 3-D photography, and this time it will be consumers, rather than just professional photographers, behind the lens. I’ll explain what happened during the first age, and how Lytro is changing things, in a moment. But if you retain nothing else about this article, remember this: The Lytro images we’re seeing today are but a meager taste of what’s coming.

Whether or not future light field cameras bear the Lytro logo, they’re going to give us capabilities that even science-fiction movie directors haven’t imagined. With a single snapshot, you’ll be able to capture an entire 3-D environment, then explore it later using either a 2-D or a 3-D display. The implications for consumer-level home and travel photography are exciting enough. But when you imagine what architects, designers, engineers, and entertainers could do with the technology, the mind boggles.

But let’s back up about 160 years. Most people don’t realize it, but 3-D photography is almost as old as photography itself. By 1845, a British scientist named Charles Wheatstone had already figured out that if you take two photos of the same scene from slightly different angles, and then arrange the printed pictures so that

Author: Wade Roush

Between 2007 and 2014, I was a staff editor for Xconomy in Boston and San Francisco. Since 2008 I've been writing a weekly opinion/review column called VOX: The Voice of Xperience. (From 2008 to 2013 the column was known as World Wide Wade.) I've been writing about science and technology professionally since 1994. Before joining Xconomy in 2007, I was a staff member at MIT’s Technology Review from 2001 to 2006, serving as senior editor, San Francisco bureau chief, and executive editor of TechnologyReview.com. Before that, I was the Boston bureau reporter for Science, managing editor of supercomputing publications at NASA Ames Research Center, and Web editor at e-book pioneer NuvoMedia. I have a B.A. in the history of science from Harvard College and a PhD in the history and social study of science and technology from MIT. I've published articles in Science, Technology Review, IEEE Spectrum, Encyclopaedia Brittanica, Technology and Culture, Alaska Airlines Magazine, and World Business, and I've been a guest of NPR, CNN, CNBC, NECN, WGBH and the PBS NewsHour. I'm a frequent conference participant and enjoy opportunities to moderate panel discussions and on-stage chats. My personal site: waderoush.com My social media coordinates: Twitter: @wroush Facebook: facebook.com/wade.roush LinkedIn: linkedin.com/in/waderoush Google+ : google.com/+WadeRoush YouTube: youtube.com/wroush1967 Flickr: flickr.com/photos/wroush/ Pinterest: pinterest.com/waderoush/