Beyond Gaming Adds Web-based, Social Networking Components to Traditional Console Gaming to Virtualize Tournaments

Tony Legeza and his fellow video game lovers at Beyond Gaming are out to add a bit of new-world flavor to the more traditional world of playing games on consoles like Xbox 360 or Sony’s Playstation models.

The inspiration for the Toledo, OH-based startup, which is working to build a Web community of video gamers who compete for cash in tournaments through their game consoles, came when one of the co-founders qualified for a tournament in LA but didn’t have the money to get there, says co-founder and CEO Legeza, who resides in Bedford Township, MI. The founding team thought others looking to participate in traditional video game tournaments might find themselves in the same boat—or just want to compete more regularly without hitting the road—so they decided to create a platform to match players up via the Web and bring tournaments to them.

“Instead of playing for just bragging rights, we’re giving them the opportunity to monetize their skills,” Legeza says.

Legeza, an engineer by trade, says he was hesitant initially because he was concerned with the legality of running gaming tournaments for cash online, but found that video games weren’t an issue because they center around skill, not luck. The Toledo, OH-based startup began developing the platform in summer 2009, and last February started a private beta version involving 500 players. Earlier this fall it opened up the service to the public.

Beyond Gaming members search the service’s website for tournaments, which take place several times a day and involve head-to-head matches against other players at a set time. The gamers deposit their betting money into a PayPal account and match up against each other real-time within a particular game, so the opponent on screen actually represents the opponent they are playing for cash.

“Our system has the inputs to go out and retrieve the results real time, “Legeza says. “We bring the information back into our database to determine where the money should be allocated.” He kept pretty quiet on how exactly the company’s technology works to extract data from the games in order to track the tournaments and scores, but said that “gaming companies are providing a lot of public facing info, [and] because of that we’re able to access it in different means.”

In addition to the tournaments, Beyond Gaming is looking to serve as a gaming-focused social network community, where members can connect with friends, post on each other’s walls, and access video and blog content centered on gaming.

Video gaming has long had online community-based elements, thanks in large part to

Author: Erin Kutz

Erin Kutz has a background in covering business, politics and general news. She holds a bachelor’s degree in journalism from Boston University. Erin previously worked in the Boston bureau of Reuters, where she wrote articles on the investment management and mutual fund industries. While in college, she researched for USA Today reporter Jayne O’Donnell’s book, Gen Buy: How Tweens, Teens and Twenty-Somethings Are Revolutionizing Retail. She also spent a semester in Washington, DC, reporting Capitol Hill stories as a correspondent for two Connecticut newspapers and interning in the Money section of USA Today, where she assisted with coverage on the retail and small business beats. Erin got her first taste of reporting at Boston University’s independent student newspaper, as a city section reporter and fact checker and editor of the paper’s weekly business section.