Gaming Not Just for The Hardcore, Boston’s Talent Pool is Hot, and More Takeaways from MIT Sloan’s Business In Gaming Conference

Thursday’s Business in Gaming conference, put on by MIT’s Sloan School of Management, showed me that gamers aren’t afraid to say what they really think. And that Facebook is really stirring debate in the industry, as it is in communication, commerce, advertising, and almost anything else we can think of. I caught a lot of candid comments from panelists, who represented all slices of the gaming industry: small indie startups, console developers, social gaming companies, big MMO players, VCs, and lawyers. Check below for a rundown of some of the points that really struck me.

—Gaming is a frontier with plenty of room for new participants. At the first panel I attended, called “The Game Entrepreneurs Play,” moderator Steve Charkoudian, who chairs Goodwin Procter’s technology transactions practice, noted the dominating presence of big names in console games (think Harmonix), social games (Zynga), and massively multiplayer online games (World of Warcraft). “Part of me wants to ask, ‘Are you crazy, what are you thinking?'” to the new entrepreneurs trying to break their way into the scene, Charkoudian said.

“There are more opportunities now for a small startup to make money than ever before,” said Eitan Glinert, creative director and founder of Cambridge-based indie game startup Fire Hose Games. “Because the market’s growing so much, all of a sudden these new channels are available.”

Thanks to Facebook and smartphones, online gaming has really cracked open to the masses, beyond the hardcore gamers who make a life of it (more on that later). Games are cheaper to develop, and thus don’t have to reap the millions of dollars that traditional, big console titles do, said North Bridge Venture Partners principal Dayna Grayson, a panelist on the entrepreneurs’ session.

There are plenty of “small, lean, nimble teams making games for less money,” agreed Ichiro Lambe, founder and president of Boston indie game firm Dejobaan Games.

—No one knows quite what to do with mobile yet. “There’s a lot of confusion and Wild Wild West to that market now,” Grayson said. “Confusion in the space means opportunities if you can figure it out before someone else.”

And growth with gaming on

Author: Erin Kutz

Erin Kutz has a background in covering business, politics and general news. She holds a bachelor’s degree in journalism from Boston University. Erin previously worked in the Boston bureau of Reuters, where she wrote articles on the investment management and mutual fund industries. While in college, she researched for USA Today reporter Jayne O’Donnell’s book, Gen Buy: How Tweens, Teens and Twenty-Somethings Are Revolutionizing Retail. She also spent a semester in Washington, DC, reporting Capitol Hill stories as a correspondent for two Connecticut newspapers and interning in the Money section of USA Today, where she assisted with coverage on the retail and small business beats. Erin got her first taste of reporting at Boston University’s independent student newspaper, as a city section reporter and fact checker and editor of the paper’s weekly business section.