UT Gaming Academy Aims to Train Next Generation in Business

It’s time for the video game industry to grow up.

No longer the purview of introverts on the sidelines of the creative arts, gaming is a global business worth tens of billions of dollars, and its practitioners need to become as savvy business-wise as they are in the creative and technical realms.

That’s the perspective of Warren Spector, a 30-year gaming veteran and one of the brains behind the new Denius-Sams Gaming Academy at the University of Texas at Austin. “There’s innovation, and we still desperately need that, but we also require leadership,” he says. “How do you innovate in a commercial context? You have to work efficiently, especially when you start talking about the kinds of dollars we’re spending.”

The academy has enlisted some of gaming’s top success stories to lead the effort. Spector, who will be part-time faculty at the academy, will be joined by Paul Sams, COO of Blizzard Entertainment, which has produced some of the industry’s most recognizable games, including “Diablo” and “World of Warcraft.”

UT says it’s the first video-game program in the country led and taught by gaming industry professionals. And Fred Schmidt, who, along with Richard Garriott, founded Portalarium, says he’s excited to see how the academy can create a corps of junior executives for the next generation of gaming companies.

“People just sort of evolve in our industry, if you’re there long enough,” he says. “You’re never really taught like you would be if you’re getting an MBA in finance about how the banking industry works as an industry and as a business. How do you manage your project through market transitions? How to fund projects? How to keep on schedule and maintain accountability when you’re dealing with millions in budgets?”

Schmidt is keen to have the academy provide what is, essentially, an “MBA in gaming” that adapts the pedagogy of a graduate business program to suit the needs of the gaming industry.

Spector agrees, saying skillsets related to leadership are under-taught in current game development schools across the country. “In 30 years, we’ve gone from one person alone in a room somewhere creating a game to teams that often have hundreds of people,” says Spector, an Austin native known for his work on the “Deus Ex,” “Disney Epic Mickey,” and “Ultima” games. “We’re entrusting more and more money to more and more people and, frankly, those people learn on the fly.”

UT’s academy, which will enroll its first class in the fall of 2014, has just 20 spots. The students will receive a post-baccalaureate certificate, instead of a graduate degree, which would have more academic restrictions. Students will receive free tuition and a $10,000 living stipend. The program is a joint effort sponsored by UT’s Schools of Communication, Fine Arts, and Computer Science.

Author: Angela Shah

Angela Shah was formerly the editor of Xconomy Texas. She has written about startups along a wide entrepreneurial spectrum, from Silicon Valley transplants to Austin transforming a once-sleepy university town in the '90s tech boom to 20-something women defying cultural norms as they seek to build vital IT infrastructure in a war-torn Afghanistan. As a foreign correspondent based in Dubai, her work appeared in The New York Times, TIME, Newsweek/Daily Beast and Forbes Asia. Before moving overseas, Shah was a staff writer and columnist with The Dallas Morning News and the Austin American-Statesman. She has a Bachelor's of Journalism from the University of Texas at Austin, and she is a 2007 Knight-Wallace Fellow at the University of Michigan. With the launch of Xconomy Texas, she's returned to her hometown of Houston.